Reading NMC’s (The New Media Consortium) information, we find out that the Horizon Report 2012: Higher Education Edition advisory board identified and narrowed to six the technologies to be in the final publication of the report. The original list included 12 technologies:
Cloud Computing, Mobile Apps, Social Reading, Tablet Computing, Adaptive Learning Environments, Augmented Reality, Game-Based Learning, Learning Analytics, Digital Identity, Gesture-Based Computing, Haptic Interfaces and Internet of Things.
Now, mobile apps and tablet computing are considered as technologies expected to enter mainstream use in the first horizon of one year or less. Game-based learning and learning analytics are seen in the second horizon of two to three years; gesture-based computing and the “Internet of Things” are seen to be emerging in the third horizon of four to five years.
For detailed information on the state-of-the-art of the report, you can visit the Horizon Report 2012 Higher Education Edition Wiki
Documents (Horizon Report Wiki)
- Horizon Project Preview 2012 – Higher Education Edition (PDF, 1,23MB) >>
- Horizon Project 2012 Shortlist of Technologies – Higher Education Edition (PDF, 1,35MB) >>